SG Bumper Cars
Get app Get app Play free

Changelog

Updates & Changelog

What actually shipped, newest first. Every entry here is a real change in the game, not a roadmap.

Notice to passengersNewest first

A new website, with things to do on it

This website has been rebuilt around the game. The Lobby is the new front door, with traffic running behind the logo and today's Daily worked out live. The Campaign is an MRT line map with a card for every stop, each chapter has an EMAS gantry, the Real Story is a wall of newspaper clippings and the Videos are a wall of televisions. The taxi uncle has something to say on every page, every line of it recorded in his own voice, and a tap plays it.

There are new things to do as well: Uncle's Singlish Dictionary, a driver quiz, Guess the Fine on the road safety page, a test drive on How to Play, a showroom on the Garage page, an example Kaki Duel, and Uncle Taxi FM on the Soundtrack page, which plays the game's own live score in your browser. None of the new pieces stores anything about you.

A Garage that fits your phone, with underglow and roof toppers

The Garage has been rearranged so the whole thing fits on a phone with no scrolling. Each car's stats, paint and horn now sit on tabs under the car, its description is a sales card taped to the windscreen, and the car itself gets every bit of space that is left. The Opponents opens from the same screen and shows each driver on the turntable too.

There are two new things to spend coins on: underglow in four colours, brightest on the night stages, and three roof toppers, a durian, a lit taxi sign and a red lantern. Both go on every car you own. The full price list is on the Garage page.

The game gets a new look

Every road in the game has been repainted. There is a real sky now, with the sun, the moon, stars and storm clouds, the nights are lit and the rain leaves the road wet, the cars are drawn with bold cartoon shading, and the roadside has new Singapore landmarks, with a street of its own for the JB Run. On top of it all sits an arcade finish: a chunky glow on bright lights and a colour grade for every chapter.

The menus were redone to match. The title screen, main menu, level select and garage are new, trophies now live in a driving passport with four more to earn, and the Leaderboard and Kaki Duels look like a night race on television. The Daily Challenge is now a ticket for the day, stamped with its twist, with your streak punched into the stub. The screenshots across this site have been retaken to match, and the Jaywalk(k)ing section finally has a picture of its own.

A fresh coat of paint for the website

Every page of this site has been reworked to be quicker to read on a phone, with illustrations from the game's poster art beside the headlines, questions that fold open, and a card for every level on the campaign page. The Daily Challenge page now counts down to the next challenge, and the Bonus Modes page opens with a picker for all six modes.

The Android app is now one tap away on every page. On an iPhone or iPad, where there is no app, those buttons explain how to add the game to your home screen instead.

The Making Of page, and small site polish

The site has a new page: The Making Of, the tour of how the game is built: roads drawn by code, a soundtrack that is performed live rather than played back, and a voice cast written once for the screen and once for the mouth.

Small polish besides: every page of the site now declares its own tab icon, and the Bonus Modes guide is clearer about what Mabuk Express is actually about, which is a fuel-saving myth with a price tag on it.

Three new pages, and clearer policies

Three parts of the game that had no page anywhere now have one: the Daily Challenge, Kaki Duels and the Garage. Between them they cover the modifier that changes every day, how a challenge link reaches somebody with no account, and every car, paint and horn with exactly what unlocks it.

The Privacy Policy now describes exactly what the analytics record, including the page views and button presses the tool collects automatically, and it gained a Singapore PDPA section, a security and data-breach section, and a paragraph on Global Privacy Control. The terms gained a copyright complaints procedure, a section on the Android test build, and the plain statement that nothing in the game is chance-based: no loot boxes, no crates.

Terms of Service, a Contact page, and a much fuller privacy policy

The paperwork caught up with the game. There is now a Terms of Service: the licence to play, the fair-use rules, what a Recovery Licence code is and why we can never recover it for you, the fact that in-game coins have no real-world value, and the parody disclaimer in full. Streaming and recording your own footage stays explicitly allowed, monetised or not.

Contact has moved out of the About page and onto its own Contact page, with four subject lines that route a message to the right pile: support, press, privacy, business. It also says what we need from you to act on a request, and what never to send us.

The Privacy Policy gained the parts it was missing: a full table of every cookie and storage key the site and the game use, who sets each one and how long it lasts; named sections for the GDPR and UK GDPR, with our legal bases, retention periods and international transfers spelled out; and a US state privacy section. On the web, ads are requested non-personalized for every player, so there is nothing sold or shared and nothing to opt out of, and the policy now says so plainly rather than leaving you to infer it.

Earlier updates

Chapters 1 and 2 get their own pages

The JB Run has had a dedicated page for a while, and the two Singapore chapters had nothing but a table row each. They now get the same treatment: The Drive Home walks the fourteen-level night from a Yishun carpark gantry to the Merlion and the DEXTER fight, and The Morning After walks the seven-level run north to the Kranji scrapyard, past the Istana otters, PSI 400, a runaway Leopard and the densest jam in the game. Both are linked from the footer, the campaign walkthrough, The Real Story and the in-game About screen, so all three chapters now read as one set.

New bonus mode: Mabuk Express

A fifth bonus mode joins the Special Modes hub, unlocked after Level 14. You take over DEXTER's old private-hire shift under the Pump Uncle, who has spent thirty years jabbing the accelerator because "pumping saves petrol". It does not: that is a carburettor-era belief, and a modern injection engine cuts fuel entirely when you lift off, so pumping burns more. The mode is built on the real 0.2 Hz motion-sickness resonance, roughly one surge every five seconds, and it is the exact mirror of the Teh Tarik Run: one rewards calm hands, this one weaponises the lack of them. On phones the pedal scheme flips so the left button becomes the accelerator, because a mode about releasing and pressing cannot work with the throttle held down forever.

One HUD for every mode, and a briefing that explains it

All five bonus modes now share a single HUD layout, so the status box and the meters sit in exactly the same place whichever mode you are in, on desktop and on a phone. Every meter also gets a plain-English legend: a briefing screen before your first run of a mode, reopenable any time from the mode's card with "How this works", with the uncle reading you the short version out loud. The Mabuk Express suspicion meter was also renamed 1-STAR, after what it actually costs you.

Every bonus mode is on the leaderboard now

All five bonus modes now have their own global board in the leaderboard picker: Tailgate Endless Kiasu, Lane Splitting, the PMD Grand Prix, the Teh Tarik Run and Mabuk Express. Mode runs also push your save to the cloud, so bests set in bonus modes follow you to every device. The Driving Test stays off the boards, since it is a pass or fail graduation rather than a score chase. New alongside it: an "On the road today" strip showing how many drivers took a run island-wide since midnight, and how many runs they posted.

Every line in the game is voiced

The voice drip is finished: 918 baked character clips covering every spoken line in the game, including the mode briefings, roadblocks, audits and result screens. Device text-to-speech still stands in as a fallback, so the game is never silent.

Bonus Modes guide

The four bonus modes now have a companion page of their own: the Bonus Modes guide covers how to unlock and play Tailgate Champion, Lane Splitting, the PMD Grand Prix and the Teh Tarik Run, with scoring tips and the road-safety ideas hiding inside each one.

Road Safety Facts page

The data behind the game's "Did You Know?" screens now has a home of its own: a Road Safety Facts page collecting the real Singapore accident statistics, penalties and rules the game quotes, with every figure sourced from official SPF, MHA and LTA publications. The game stays a comedy; the numbers stay real.

Site guide and level walkthrough

Launched proper companion pages for the game: a full How to Play guide covering controls, scoring, pickups, traffic types and boss tips, plus a walkthrough of all 28 campaign levels from the Yishun heartlands to the Forest City finale, and an expanded About & Contact page with an FAQ.

Full Singlish voice acting

The taxi-uncle announcer, DEXTER, the Karang Guni King, the Road Bully, Abang Rocket and the rest of the cast are now fully voiced: every spoken line in the game has a baked character voice clip, with a device text-to-speech fallback so the game is never silent. Singapore characters keep their Singlish rhythm; the JB-chapter cast gets Malay/Manglish flavour.

More real road-safety facts

Expanded the "Did You Know?" pool with new, sourced facts on injuries, speed and red-light cameras, child car seats, cyclist and pedestrian safety, and the penalties for hit-and-run. Every figure is grounded in published Singapore data; nothing is invented.

Garage vehicle modal with a spinning 3D preview

The Garage got a proper vehicle viewer: a spinning 3D turntable of each ride with an integrated paint shop, and the same turntable now shows your opponents. You can also watch an optional rewarded ad to earn coins toward new paint jobs.

Privacy & ad-serving improvements

Tightened up how ads work on the web: clearer privacy disclosures, and web ads always request non-personalized (contextual) ads by default. Analytics remain strictly opt-in. See the Privacy Policy for the full picture.

Chapter 3: The JB Run

The campaign crossed the Causeway into Malaysia with a seven-level third chapter: autogate queues, EDL potholes, kampung cows, floods and the Mat Rempit midnight GP, ending with a Forest City finale. Prices switch to ringgit, and a new Teh Tarik Run bonus mode came with it.