What actually shipped, newest first. Every entry here is a real change in the game, not a roadmap.
Notice to passengersNewest first
A new website, with things to do on it
This website has been rebuilt around the game. The
Lobby is the new front door, with traffic running behind the logo and
today's Daily worked out live. The Campaign
is an MRT line map with a card for every stop, each chapter has an EMAS
gantry, the Real Story is a wall of newspaper
clippings and the Videos are a wall of
televisions. The taxi uncle has something to say on every page, every
line of it recorded in his own voice, and a tap plays it.
A Garage that fits your phone, with underglow and roof toppers
The Garage has been rearranged so the whole thing fits on a phone with
no scrolling. Each car's stats, paint and horn now sit on tabs under
the car, its description is a sales card taped to the windscreen, and
the car itself gets every bit of space that is left. The Opponents
opens from the same screen and shows each driver on the turntable too.
There are two new things to spend coins on: underglow in four colours,
brightest on the night stages, and three roof toppers, a durian, a lit
taxi sign and a red lantern. Both go on every car you own. The full
price list is on the Garage page.
The game gets a new look
Every road in the game has been repainted. There is a real sky now,
with the sun, the moon, stars and storm clouds, the nights are lit and
the rain leaves the road wet, the cars are drawn with bold cartoon
shading, and the roadside has new Singapore landmarks, with a street of
its own for the JB Run. On top of it all sits an arcade finish: a
chunky glow on bright lights and a colour grade for every chapter.
The menus were redone to match. The title screen, main menu, level
select and garage are new, trophies now live in a driving passport with
four more to earn, and the Leaderboard and Kaki Duels look like a night
race on television. The Daily Challenge is now
a ticket for the day, stamped with its twist, with your streak punched
into the stub. The screenshots across this site have been retaken to
match, and the Jaywalk(k)ing section
finally has a picture of its own.
A fresh coat of paint for the website
Every page of this site has been reworked to be quicker to read on a
phone, with illustrations from the game's poster art beside the
headlines, questions that fold open, and a card for every level on the
campaign page. The
Daily Challenge page now counts down to the
next challenge, and the Bonus Modes page opens
with a picker for all six modes.
The Android app is now one tap away on every
page. On an iPhone or iPad, where there is no app, those buttons explain
how to add the game to your home screen instead.
The Making Of page, and small site polish
The site has a new page: The Making Of, the
tour of how the game is built: roads drawn by code, a soundtrack that is
performed live rather than played back, and a voice cast written once for
the screen and once for the mouth.
Small polish besides: every page of the site now declares its own tab
icon, and the Bonus Modes guide is clearer about what Mabuk Express is
actually about, which is a fuel-saving myth with a price tag on it.
Three new pages, and clearer policies
Three parts of the game that had no page anywhere now have one: the
Daily Challenge, Kaki
Duels and the Garage. Between them they cover
the modifier that changes every day, how a challenge link reaches somebody
with no account, and every car, paint and horn with exactly what unlocks it.
The Privacy Policy now describes exactly what
the analytics record, including the page views and button presses the
tool collects automatically, and it gained a Singapore PDPA section, a
security and data-breach section, and a paragraph on Global Privacy Control.
The terms gained a copyright complaints procedure, a section on the Android
test build, and the plain statement that nothing in the game is
chance-based: no loot boxes, no crates.
Terms of Service, a Contact page, and a much fuller privacy policy
The paperwork caught up with the game. There is now a
Terms of Service: the licence to play, the
fair-use rules, what a Recovery Licence code is and why we can never
recover it for you, the fact that in-game coins have no real-world value,
and the parody disclaimer in full. Streaming
and recording your own footage stays explicitly allowed, monetised or not.
Contact has moved out of the About page and onto its own
Contact page, with four subject lines that route
a message to the right pile: support, press, privacy, business. It also says
what we need from you to act on a request, and what never to send us.
The Privacy Policy gained the parts it was
missing: a full table of every cookie and storage key the site and the game
use, who sets each one and how long it lasts; named sections for the GDPR
and UK GDPR, with our legal bases, retention periods and international
transfers spelled out; and a US state privacy section. On the web, ads are
requested non-personalized for every player, so there is nothing sold or
shared and nothing to opt out of, and the policy now says so plainly rather
than leaving you to infer it.
Earlier updates
Chapters 1 and 2 get their own pages
The JB Run has had a dedicated page for a while, and the two Singapore
chapters had nothing but a table row each. They now get the same treatment:
The Drive Home walks the fourteen-level
night from a Yishun carpark gantry to the Merlion and the DEXTER fight, and
The Morning After walks the seven-level
run north to the Kranji scrapyard, past the Istana otters, PSI 400, a
runaway Leopard and the densest jam in the game. Both are linked from the
footer, the campaign walkthrough, The Real Story and the in-game About
screen, so all three chapters now read as one set.
New bonus mode: Mabuk Express
A fifth bonus mode joins the Special Modes
hub, unlocked after Level 14. You take over DEXTER's old private-hire
shift under the Pump Uncle, who has spent thirty years jabbing the
accelerator because "pumping saves petrol". It does not: that is a
carburettor-era belief, and a modern injection engine cuts fuel entirely
when you lift off, so pumping burns more. The mode is built on the real
0.2 Hz motion-sickness resonance, roughly one surge every five seconds, and
it is the exact mirror of the Teh Tarik Run: one rewards calm hands, this
one weaponises the lack of them. On phones the pedal scheme flips so the
left button becomes the accelerator, because a mode about releasing and
pressing cannot work with the throttle held down forever.
One HUD for every mode, and a briefing that explains it
All five bonus modes now share a single HUD layout, so the status box and
the meters sit in exactly the same place whichever mode you are in, on
desktop and on a phone. Every meter also gets a plain-English legend: a
briefing screen before your first run of a mode, reopenable any time from
the mode's card with "How this works", with the uncle reading you the short
version out loud. The Mabuk Express suspicion meter was also renamed
1-STAR, after what it actually costs you.
Every bonus mode is on the leaderboard now
All five bonus modes now have their own global board in the
leaderboard picker: Tailgate Endless Kiasu, Lane Splitting, the PMD Grand
Prix, the Teh Tarik Run and Mabuk Express. Mode runs also push your save to
the cloud, so bests set in bonus modes follow you to every device. The
Driving Test stays off the boards, since it is a pass or fail graduation rather than a score chase. New alongside it:
an "On the road today" strip showing how many drivers took a run
island-wide since midnight, and how many runs they posted.
Every line in the game is voiced
The voice drip is finished: 918 baked character clips covering every spoken
line in the game, including the mode
briefings, roadblocks, audits and result screens. Device text-to-speech
still stands in as a fallback, so the game is never silent.
Bonus Modes guide
The four bonus modes now have a companion page of their own: the
Bonus Modes guide covers how to unlock and play
Tailgate Champion, Lane Splitting, the PMD Grand Prix and the Teh Tarik
Run, with scoring tips and the road-safety ideas hiding inside each one.
Road Safety Facts page
The data behind the game's "Did You Know?" screens now has a home of its
own: a Road Safety Facts page collecting the
real Singapore accident statistics, penalties and rules the game quotes,
with every figure sourced from official SPF, MHA and LTA publications.
The game stays a comedy; the numbers stay real.
Site guide and level walkthrough
Launched proper companion pages for the game: a full
How to Play guide covering controls, scoring,
pickups, traffic types and boss tips, plus a walkthrough of
all 28 campaign levels from the Yishun
heartlands to the Forest City finale, and an expanded
About & Contact page with an FAQ.
Full Singlish voice acting
The taxi-uncle announcer, DEXTER, the Karang Guni King, the Road Bully,
Abang Rocket and the rest of the cast are now fully voiced: every spoken
line in the game has a baked character voice clip, with a device
text-to-speech fallback so the game is never silent. Singapore characters
keep their Singlish rhythm; the JB-chapter cast gets Malay/Manglish flavour.
More real road-safety facts
Expanded the "Did You Know?" pool with new, sourced facts on injuries,
speed and red-light cameras, child car seats, cyclist and pedestrian
safety, and the penalties for hit-and-run. Every figure is grounded in
published Singapore data; nothing is invented.
Garage vehicle modal with a spinning 3D preview
The Garage got a proper vehicle viewer: a spinning 3D turntable of each
ride with an integrated paint shop, and the same turntable now shows your
opponents. You can also watch an optional rewarded ad to earn coins toward
new paint jobs.
Privacy & ad-serving improvements
Tightened up how ads work on the web: clearer privacy disclosures, and web
ads always request non-personalized (contextual) ads by default. Analytics
remain strictly opt-in. See the Privacy Policy
for the full picture.
Chapter 3: The JB Run
The campaign crossed the Causeway into Malaysia with a seven-level third
chapter: autogate queues, EDL potholes, kampung cows, floods and the Mat
Rempit midnight GP, ending with a Forest City finale. Prices switch to
ringgit, and a new Teh Tarik Run bonus mode came with it.