The Garage
Eleven rides, and not one of them for sale
From a sensible family saloon to an actual double-decker bus. Every car is earned by driving, every paint job costs coins you won, and nothing in here can be bought with money.
The Garage is where the game keeps everything you have earned: the cars, the paint, the horns and the soundtrack. Every car is a real handling change, not a skin. A heavy ride shoves traffic out of the way and forgives a mistake; a light one is quicker and turns harder and dies to a love-tap. Picking the wrong one for a level is a real way to lose.
The eleven cars
You start in the Heartland Saloon. Everything else arrives as you get further into the 28-level campaign, except three secret rides that are earned a different way.
| Car | Unlocks | What it is |
|---|---|---|
| Heartland Saloon | You start with it | The reliable family sedan. Balanced, forgiving, and still viable in the final chapter. |
| Kopitiam Lorry | Clear level 2 | Smells of kaya toast. Slow, built like a void deck pillar, shoves everyone aside and wades through a flood. |
| Ah Beng Civic | Clear level 4 | Illegal exhaust, neon undercarriage, spoiler bigger than the car. Fast and fragile. |
| Kpod Kapcai | Clear level 7 | A delivery bike you can hear three blocks away. Splits lanes, jumps queues, fears nothing except a sedan. |
| Banned-Since-2019 PMD | Clear level 10 | An e-scooter with no business on the road. Nimble, fearless, made of paper. |
| Night Race Special | Clear level 13 | Open-wheel, no boot for groceries, glued to the apex and allergic to potholes. |
| Uncle's Vintage Continental | Clear level 20 | Kept since 1987, waxed every Sunday. Floats through corners like a sofa and hits like a fridge. |
| Kampung Rocket | Clear level 25 | A JB compact on its home roads. Cheap, quick, and unbothered by potholes it has known since birth. |
| Double-Decker SBS | Send us feedback | A whole public bus, captain. Slow to wind up, laughs off love-taps. |
| Grab Vezel | Share the game | Private-hire crossover, peppermint sweet in the cupholder. Comfy, balanced, surge-priced. |
| Monster Truck | Do both of the above | Wheels taller than your Ah Gong. It does not avoid the jam, it drives over it. |
Nine paint jobs
Paint is per car, so the lorry can be Kopi-O black while the Civic stays Neon Nights. You can preview any of them on the turntable before you buy, which is the best sales pitch there is.
| Paint | Coins |
|---|---|
| Factory | Free, on every car |
| Kopi-O Black | 300 |
| Merlion White | 300 |
| Chilli Crab | 400 |
| Pandan Green | 400 |
| CDG Blue | 400 |
| Gold-Plated | 800, with a metallic sheen |
| Neon Nights | 800, with a metallic sheen |
| Kaya Toast | Not for sale. Seven-day Daily Challenge streak. |
Kaya Toast is the interesting one. It has no price, and there is no way to shortcut it: seven days in a row on the daily, or you do not have it. If you see it on somebody's car, they turned up every day for a week.
Three horns
The horn is not decoration. Leaning on it makes nearby traffic flinch out of your way, which is a real tool in a jam, and each horn has its own reach.
| Horn | Coins | Sounds like |
|---|---|---|
| Factory Honk | Free | The honest OEM blaaat. |
| Lorry Blast | 600 | Full kopitiam-lorry air horn. Very shiok. |
| Circus Honk | 600 | Squeaky two-tone. Zero road presence, maximum insult. |
Where coins come from
Every coin in the game is earned. There is no coin pack, no premium currency and nothing to buy with a card. Coins arrive from:
- Clearing a campaign level. Later levels pay more, and a first clear pays double. Stars and your medal add to it.
- The Daily Challenge. A flat amount plus a bonus that grows with your streak, up to a cap. A long streak makes the daily the best coin source in the game.
- Finishing a bonus mode run. Each mode is measured against its own par, so a good Teh Tarik Run and a good PMD Grand Prix pay about the same for the same effort.
- Crashing out. A wipeout still pays a small consolation, capped low. You never leave a run with nothing.
- Watching a rewarded video, if you want to. It tops up 100 coins, up to five times a day, and it is always your choice: it only plays after you tap a clearly labelled button.
One full campaign with decent medals lands somewhere around 1,700 to 2,200 coins, which is two or three cosmetics. The Garage is meant to take a while.
Ranks and the soundtrack
Everything you play also earns experience, and experience moves you up ten driver ranks, from P-PLATE PROBIE at the bottom to ROAD LEGEND at the top, by way of KOPI RUNNER, KIASU KING and TAXI UNCLE. Your rank sits on your driver licence card and has its own global board, so a duel against someone two ranks above you tells you something before you start.
The Garage also holds the music. There are three full soundtracks, and each one covers every situation in the game separately, from the menu to the rain to a boss fight:
- Neon Kopitiam, the default, and note for note the score the game shipped with.
- Guofeng Drift.
- Pasar Malam Rave.
You cycle them, or switch the music off entirely, from the speaker in the main menu's bottom bar or from Settings. The choice sticks, including a trip through OFF and back.
Common questions
How many cars are there in SG Bumper Cars?
Eleven. You start with the Heartland Saloon. Seven more unlock as you clear campaign levels, one is a reward for finishing deep into Chapter 2, and three are secret rides earned by leaving feedback, sharing the game, or both.
Can I buy cars with real money?
No. Nothing in SG Bumper Cars is for sale. There are no in-app purchases, no premium currency and no paid unlocks. Cars are earned by playing, and coins are earned by playing too.
What do coins buy?
Paint jobs and horns, and nothing else. Cars are not bought with coins, they are unlocked by clearing levels, so coins are purely for making your ride look and sound like yours.
Which car is the best?
It depends on the level. Heavy rides like the Kopitiam Lorry shove traffic aside and survive mistakes; light ones like the Ah Beng Civic and the Kampung Rocket are faster and turn harder but break easily. The Heartland Saloon you start with is the balanced one and stays viable to the end.
Are there loot boxes?
None. Nothing in the game is chance-based. Every paint and horn shows its price before you spend a coin, and every car tells you exactly what unlocks it.
The fastest way to fill the Garage is to keep a daily streak going while working through the campaign. If you are still learning the traffic, start with the How to Play guide.